

You also have the option to use AvgBuy as a price floor to prevent any loss at all, though as mats often drop.Ĭreate a custom price source in /tsm, Settings, source and name it mincraftprofit then assign the value ifgte (dbregionsalerate, 0.1, 10% crafting, 20% crafting). I personally use AvgBuy to weight the value towards what I paid, but still use a dbmarket component to account for price fluctuations. How you exactly write it is up to your own personal strategy. I only really do this for materials that I regularly buy off the AH, and insert AvgBuy into the formula. In the TSM3 Crafting options, you can adjust the formula for each material's value. I feel like I'm missing out a bit as I don't have to restock much even though I've got all of the 375 food and Legion enchants setup. I'm pretty sure I got these from a YouTuber a few months back, but I'd love to hear what you guys use. Material Cost Method: min(dbmarket, crafting, vendorbuy, convert(dbmarket)) Craft Value Method: 70% DBMarket*0.95. If the item is not currently listed, use its market value, which is a weighted 14 day average favouring the past 3 days TSM uses first(dbminbuyout, dbmarket) which checks if the item is currently listed during the last data pull (dbminbuyout) and if yes, price vs that. This is the value TSM uses to find the cost of the finished crafted item, like a flask or contract, or plate bracers, etc. TSM Core: destroy (Destroy Value) - Wert der Materialien, wenn man das Item zerstört vendorBuy (Buy from Vendor) - Einkaufspreis des Items bei einem Händle Next, we will look at the Default Craft Value Method, or DCVM. TSM Crafting: crafting (Crafting Cost) - Herstellungskosten eines Items matPrice (Crafting Material Cost) - Kosten des Herstellungsmaterials. If you did not supply a value for c and a is. If a is greater than 0, the custom price will give you the value of b back, otherwise it gives the value for c.

If a is not valid, the custom price returns invalid. The check() function then takes a look at a, and looks to see if it is valid and greater than 0. These 3 values can be any value TSM recognizes, from custom prices to flat gold values, to simple price source references like DBMarket. Mit Restock Selected Groups werden euch Rechts die Items aufgelistet welche ihr wieder. Dort wählen wir die Gruppe welche wir auffüllen wollen. Für das Herstellen der Items öffnen wir unseren Beruf und geht auf den Reiter TSM Groups. Override default craft value method: Wenn ihr dieses aktiviert, könnt ihr für diese Operation eine andere Bezugsquelle für den Wert des hergestellten Items nehmen.


TSM will replace your default crafting UI with the TSM crafting UI, that includes some very useful options.This does mean that you need to have the correct value for all the materials however, as otherwise you will not be getting the profit you expect from selling the item in question I generally use the crafting price source for all of the crafted items I sell and I find it works really well. TSM calculates crafting value by taking the material price of all the materials for an item and multiplying it by the quantity needed for every item.also In case you are confused the ban of the crafting source in craft value is a special rule because setting that value to 110% craft would make everything in the game tell you it was profitable and defeat the whole purpose of it e profit which is only used by crafting operations to filter out items below a certain profit.For most materials the cost will be dbmarket The default string for the material costs can be found under crafting in TSM. It then multiplies the required materials with the material cost for the materials. It's calculated by finding the material requirements by scanning your profession. It represents the crafting cost of a crafted item. Crafting is one of the most useful value sources in TSM.Home TSM Crafting value TSM4 Guide part 4: Value sources and pricing - The Lazy
